To put this into numbers, the most common damage blocks of the most widespread weapons (5/10/15 damage) get reduced by 20% each, while 7-point hits common in Clan warfare get knocked down by 28.6%. In addition, armor-piercing munitions lose their secondary armor-defeating effects, although their full damage potential is dealt upon every hit. Single points of damage are reduced to zero, and lose the ability to cause TACs or pilot hits. For those not in the know, Ferro-Lamellor armor reduces any incoming fire by one point for every five points of damage. Never forget, however.even an extra half-ton can come in handier than you might think. The lot gives this new OmniMech 28 tons of playing space, a half-ton more than the original Timber. Finally, and most importantly, the Ferro-Fibrous composites of the old Timber Wolf were replaced with a hefty 16 tons of Ferro-Lamellor armor. In a move to almost compensate for this flaw, the gyro is completely armored. The engine was upsized to an XXL, giving the Savage Wolf unprecedented weight savings at the cost of more vulnerable side torsos. Endo-steel makes a predictable return, along with the fifteen double heat sinks mounted in the 375-rated engine. The Savage Wolf, making a return to the classic tonnage, comes in at 75 tons. The similarities between the Timber and the Savage Wolves are few, but important. Why? Because of the production design, of course. These two variants are fielded by both collaborating Clans - the Sea Foxes and the Falcons - but chances are that neither have ever seen actual mass production. The second prototype (PR 2) would then replace the four Streak SRM-6 launchers with two fore-mounted ATM-6s and two aft-mounted ATM-3s. More interestingly, an endo-steel critical was shifted from the CT to the Head, allowing this extra heat sink to better pad the Engine and Gyro criticals. The first prototype (PR) would emulate the original Timber Wolf D, dropping a ton of Streak ammo in order to fit in an extra heat sink. Even so, the Timber Wolf and its configurations weren't completely perfect - there were a few potential ways to improve the base design, choices that we can mostly see in the Mad Cat Mk IV prototype models that were introduced in the early 3130s. The Savage Wolf had improved and better-protected hips, advanced targeting for the missile launchers, sturdier and more flexible actuators…all by and large untranslatable to the tabletop. Originally spawned from an underground deal between Clan Jade Falcon and rogue ovKhan Sha Clarke, further dossiers would suggest that the Savage Wolf was a mostly aesthetic upgrade to the original Timber Wolf after all, how could you improve on what was widely accepted to be one of the best-designed BattleMechs in the game? This obviously was not necessarily the case in universe. The game and background to the Dark Age setting would quickly paint the new Savage Wolf as a Clan Sea Fox design. The Ryoken II and Mad Cat III would pave the way, with other designs quickly following and eventually leading to the Mad Cat Mk IV’s appearance in the Wolf Hunters novel and the Wolf Strike expansion pack. A few 'Mechs would simply see their appearances slightly changed, such as with the Spider or Centurion, but a few others would hint at a gradual improvement of technology via numerical suffixes. One of the first - and arguably the most prevalent stylistic choice - would be the various reimaginings of classic older designs. Love it or hate it, MechWarrior: Dark Age introduced many new designs and design paradigms to the larger BattleTech universe.
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